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- property pSpr
-
- on beginSprite me
- global gGameLevel
- pSpr = sprite(me.spriteNum)
- setCursor(pSpr, pointingHand())
- if inBonusRoundMode() or (gGameLevel > 0) then
- pSpr.visible = 0
- end if
- end
-
- on endSprite
- setCursor(pSpr, defaultCursor())
- pSpr.visible = 1
- end
-
- on mouseUp
- pSpr.color = black()
- waitCursor()
- play frame "Help"
- end
-
- on mouseDown me
- clickSound()
- end
-
- on mouseLeave me
- pSpr.color = black()
- end
-
- on mouseEnter me
- pSpr.color = white()
- end
-